I need to create a UMaterialExpressionLandscapeLayerBlend node for a material inside my plugin. However, it throws a linker error despite including the UMaterialExpressionLandscapeLayerBlend.h header, and including the landscape module in the build.cs file.
I am guessing this is a problem of a missing ENGINE_API in the class definition? If so, could we get this included in the final version of 4.11?