Retrieving Kerning Values in Blueprint

One of our requirements is to display elements of our HUD with individual letters animating in to form a word a letter at a time.

We need, of course to proportionally space the letters in those HUD elements so that the string reads correctly.

We have everything working using Blueprint with the exception of the proportional spacing - how can we get some kind of kerning information into Blueprint so that we can make the final step of turning our monospaced strings to proportionally spaced ones.

Thanks