How to create set boundaries for a pawn?
I have a box component that I want to act as a boundary for where the pawn can move on the screen. I want to achieve something similar to the Pixel Ship example where the ship can only move so far left or right. Looking through the Blueprints of the Pixel Ship game controller I don't see any logic that would stop pawn movement when it gets to the edge of the screen. How can this be done?
A quick fix for this would be to add Blocking Volumes to keep your character inside a specific space (take a look at Shooter Game, there's Blocking Volumes used to prevent players from jumping out of the level).
answered Apr 28 '14 at 03:14 PM
Wes Bunn ♦♦ STAFF
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