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How to smoothly blend between different characters from a God camera

Hey all, so let me set the background for you. I have three playable characters that can be possessed by the player. I have a God camera setup so that it will always be looking at the active character.

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The issue that I'm having is when I cycle to another character (I have that character's camera deactivated) it starts the blend from the center of the characters head and blends to where the god camera is. What I'm trying to achieve is simply have the camera smoothly blend from looking at character A to looking at character B with a smooth transition.

Would anyone know how to achieve this? I have no idea how to do a transition like this with blueprints.

Product Version: UE 4.10
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asked Jan 07 '16 at 09:55 PM in Blueprint Scripting

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Huskey3737
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Okay, this is kinda silly how I didn't notice this before but by setting the blend time to 0 with these adjustments to my "God" camera I managed to get something looking pretty good! :D

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answered Jan 08 '16 at 09:42 PM

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Huskey3737
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