Custom convex shape sweep test?
I'm making a custom physics routine for my platformer. I want to represent the player as a diamond that can change in shape (Grow left/right/up/down). My only requirement for doing this is being able to do a sweep and overlap test against the static world with a custom convex shape. FCollisionShape is used for sweep tests, but doesn't seem to support a custom convex shape, only the primitive boxes, capsules, and spheres.
I could work around this problem if I could do a sweep test with a line, but I don't think I can do that either, only with a point.
Does anybody know how to accomplish this?
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