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Сontrol joints in the skeletal mesh with the physical simulation?

How can I set or contro the pose for the character, in the physical simulation? Provided that all joints should behave as a spring constant, or similar spring constants? Example without control: https://www.youtube.com/watch?v=gi8vxBAe2_U This question concerns not only pose but also play an animation. are any solutions?

Product Version: UE 4.10
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asked Jan 07 '16 at 10:16 PM in Using UE4

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Sn_a_ke
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avatar image Sn_a_ke Jan 08 '16 at 11:41 PM

I was sure that this checkbox is responsible for this.

"update joints from animation"

how this checkbox works? alt text

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http://docs.nvidia.com/gameworks/content/gameworkslibrary/physx/guide/Manual/Joints.html#drives Angular limits should be set on the free. Angular motor does not work with limited and locked, as far as i understand... https://youtu.be/bts4RpTWgNA

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answered Feb 21 '16 at 10:44 PM

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Sn_a_ke
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