Nav mesh doesn't cover entire area

I’ve put a nav mesh for the enemies to walk around, get close enough, and attack me. But I’m seeing gaps and the enemies can’t walk through that.

Hi!

Check the collision of the meshes (trees) the collisions prisms of the meshes are probably the problem

Ok, so my machine I was working on, HDD crashed. So I can’t check until I get a new HDD to reace it. For when I get a new HDD, how would I check it?

Hello!

Just open the mesh editor, and remove the collision. Here:

I’ve done that, but I’m still having the problem.

increase the Z scale of the Nav mesh and be sure it is covering the entire area. Do you have more screenshots? like the navemesh settings?

75425-

hmm, are you using a landscape as the floor?

Yes, I am using a landscape as the floor