About relevant subsystems for mobile network game
I want to make my game network enabled. The game(Free version, single player mode) is already on google market place. I understand the network concept of UE4 and also know c++ and socket very well.
But!. I don't know the big picture of relevant subsystems for network game(Especially on mobile)
For example, can I use photon server? how can I integrate it with UE4's network system?
My purpose is
The question is maybe very ambiguous or too wide to reply.
But even if a right link is very helpful to make internet wide multiplayer game.
In my opinion, I got a answer, maybe, in this forum thread.
I will dig his tutorial and try to make my own subsystem.
answered Jan 13 '16 at 03:20 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here