Loding Json from Web

I am loading my json file from local directory . but I want to access it from web. need help

#include "jsonTEst.h"
#include "MyCharacter.h"
#include "Json.h"
#include "JsonReader.h"
#include "JsonSerializer.h"
#include "FileManager.h"

FString spartan = "D:/Storelocator.json";
FString LoadGameStringData;
FString Textme;
FString JsonRaw;

// Sets default values
AMyCharacter::AMyCharacter()
{
	// Set this character to call Tick() every frame.  You can turn this off to improve performance if you don't need it.
	PrimaryActorTick.bCanEverTick = true;

}
void AMyCharacter::BeginPlay()
{
	Super::BeginPlay();
	FFileHelper::LoadFileToString(LoadGameStringData, *spartan);

	TSharedPtr<FJsonObject> JsonObject = MakeShareable(new FJsonObject());
	TSharedRef< TJsonReader<TCHAR> > JsonReader = TJsonReaderFactory<TCHAR>::Create(*LoadGameStringData);



	if (FJsonSerializer::Deserialize(JsonReader, JsonObject))
	{
			TArray <TSharedPtr<FJsonValue>> onj = JsonObject->GetArrayField("parts");
			
				auto nested = onj[1]->AsObject();	
				GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Yellow, nested->GetStringField(TEXT("Brake")));
	}

	else
	{
		GEngine->AddOnScreenDebugMessage(-1 , 5.f, FColor::Blue, LoadGameStringData);
	}
	
	}

// and this is JSON data

{
“size”: 3,
“parts”: [
{
“Brake” : “www”,
“gear”: “ccc”,
“engine”: “ffff”
},
{
“Brake”:“kkk”,
“gear”: “iiii”,
“Brake”: “yyyy”
}
]
}

Did You try IHttpRequest and FHttpModule? With it You can simply download json from the server by http request.