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setting texture values no longer working

Had this plug-in working, then it just sort of stopped working. Near as I can figure, it fails at the API function call. Here's an example of the code:

     if (Str.Contains(TEXT("brightness"), ESearchCase::CaseSensitive, ESearchDir::FromEnd))
     {
         float testFloat = FCString::Atof(*value);
         UE_LOG(ModuleLog, Warning, TEXT("Setting to %f"), testFloat);
         
         texture->AdjustBrightness = testFloat;
     }

With texture being a public class variable

 static UTexture2D* texture;


A similar function call for getting the value works file. Near as I can tell from various debugging efforts, I am entering the if statement and getting the float value correctly, but the call to AdjustBrightness is failing.

Product Version: UE 4.9
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asked Jan 08 '16 at 08:44 AM in C++ Programming

avatar image

Spectral Ink
224 10 15 23

avatar image Spectral Ink Jan 13 '16 at 11:13 PM

wanting to ping this again, I'm not getting any response.

Ironically, the ones that work the most reliably are the attributes that take an enum:

     else if (Str.Contains(TEXT("compressionSettings"), ESearchCase::CaseSensitive, ESearchDir::FromEnd))
     {
         TEnumAsByte< enum TextureCompressionSettings > temp(FCString::Atoi(*value));
         texture->CompressionSettings = temp;
     }

But I used to be able to get this to work reliably and now cannot:

     if (Str.Contains(TEXT("brightness"), ESearchCase::CaseSensitive, ESearchDir::FromEnd))
     {
         float testFloat = FCString::Atof(*value);
         UE_LOG(ModuleLog, Warning, TEXT("Setting to %f"), testFloat);
         
         texture->AdjustBrightness = testFloat;
     }

Log statement tells me I'm entering the if statement correctly and getting the float value correctly, but the brightness value of my texture fails to set properly

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