Get Blackboard returns None when called from Event Tick
In an AIController blueprint, calling either type of Get Blackboard node returns None, but only when called from Event Tick. Calling the exact same nodes from a function looped every 0.015 seconds returns no errors.
Here is the offending bit of blueprint nodes:
And the output log:
I tested this by connecting the get Blackboard node to the IsValid node directly, which always fires IsNotValid when the function is called by Event Tick.When this function is called via a looping timer, no error appears and the blackboard values can be both gotten and set successfully.
So thankfully, there is a workaround, but any ideas what could be causing this?
asked Jan 08 '16 at 09:07 PM in Blueprint Scripting
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