How do I get the locations of the Source and the Target for an emitter?
EDIT: Time for the four-day bump. This time, with pics!
I spawn an emitter and store it in a class array:
Then I loop through that array, and pull out the reference:
However, going through the loop body, I can’t find a way to get the location of the Source or the Target. There are options to set, but not get.
I would have thought that the source and target vectors would be properties of the emitter object. Am I doing anything wrong? Is this not possible with blueprints? Is it only possible with C++?