How can i change scale of actor with simulate physics?

  1. i made BP_glowingMagicBox
  2. in blueprint, i uesd “set actor scale 3d”
  3. and it works!
  4. but i want that magicBox have physics.
  5. so i toggled “simulate physics”.
  6. and, that box fallen from air! (it works!)
  7. but i cannot make it bigger now…
  8. can i use “set actor scale 3D” with “simulate physics” ?
  1. it works with “addWorldOffset”. (so, node is working collect)

Have you tried adding a dummy “Scene” component to the root of your blueprint?

I also have this problem. ///Mattias