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How to Use Run Behavior Dynamic?


I recently discovered "RunBehaviorDynamic" which seems to let me change parts of a behavior tree by loading subtrees dynamically. Unfortunately, I don't understand how to assign Gameplay Tags to nodes. When I try to assign a tag, the list is empty, and I'm not sure how to add tags.

Does anyone know how to use this function? There was not very much information on GameplayTags or this function.


Product Version: UE 4.10
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asked Jan 09 '16 at 03:28 AM in Blueprint Scripting

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avatar image ond_ Oct 27 '17 at 01:09 PM

Is there any documentation or does someone have any input on this? google doesn't seem to be able to find any at least and I'm curious about this as well

avatar image Genova Apr 02 '18 at 04:14 AM

I'd like to know too

avatar image gk0r Apr 03 '18 at 09:44 AM

There is plenty of documentation here and a great video by Matthew here. What is the real world problem you are trying to solve?

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