How to Use Run Behavior Dynamic?
I recently discovered "RunBehaviorDynamic" which seems to let me change parts of a behavior tree by loading subtrees dynamically. Unfortunately, I don't understand how to assign Gameplay Tags to nodes. When I try to assign a tag, the list is empty, and I'm not sure how to add tags.
Does anyone know how to use this function? There was not very much information on GameplayTags or this function.
asked Jan 09 '16 at 03:28 AM in Blueprint Scripting
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