Not enough access to ragdolls

I like make games based on ragdoll physics, at the moment i suck at math though so i can’t really do the complexer things like ik so really im limited to making things like volo airspot (i didn’t make that by the way). i then saw that unreal engine had FABRIK for ik and started thinking that if i could make a ragdoll in it and make it use springs to go towards an animation i could make more complex ragdoll games. so i started experimenting. i quickly realized you had little acces to almost anything in blueprint.

so if any of these listed below could be added somehow or someone can find another solution i would greatly appreciate it.
list:

  • blueprint acces to the slerp drive spring things in the phat editor. so you could set it with code (the orientation target).
  • an option in phat for the target orientation for the slerp drive spring things to be driven by the animation\pose the skeletal mesh is in.