Direct blueprint communication bug

I have succeeded in making direct…blue…com… work between 2 actors. So I understand the mechanics and I know it works. Now I want to make my StartMenu widget cause actors to respond, and it seems to be UE4 interface problem. Even though I have made the variable public correctly, I can’t select the actor from the detail tab (image below)

73622-detail.jpg

In the Graph page of my widget, I set up the actor reference variables BP_Esplision_Ref and BP_Fire_Ref. They show up correctly in the Details tab of Designer page. But when I click on the correct actor (here, Blueprint_Effect_Fire_1) the actor is not selected, and the BP Fire Ref field stays blank. Hence, the trigger used to call activate/deactivate of my fire or explosion, does not work.

Why can’t I select my actor? Any suggestions? I would like a solution, rather than a workaround that used the “loop through all actors”.