[Closed] Read/Write Access Locations - Mac App Store Rejection
I am trying to get my game on the Mac App Store, and after getting everything working correctly and submitting it, the game has been rejected for:
The application accesses the following location(s):
The majority of developers encountering this issue are opening files in Read/Write mode instead of Read-Only mode, in which case it should be changed to Read-Only.
My questions are: Does the engine and my game need to access those directories in Read/Write mode?
If not, How can I make it only access those directories in Read Only mode?
If so, how can I change the locations to something acceptable for Apple.
The apple guidelines say, that I can only write to ~/Library/Application Support/GameName. The only thing I see saved close to that area are Sav files from my game in ~/Library/Application Support/Epic/GameName/Saved/SavedGames
Thanks in advance for any help.
asked Jan 09 '16 at 04:33 PM in Packaging & Deployment
The question has been closed Jan 20 '16 at 02:30 PM by Samantha Sutton for the following reason:
answered Jan 20 '16 at 02:30 PM
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