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[Closed] Read/Write Access Locations - Mac App Store Rejection

I am trying to get my game on the Mac App Store, and after getting everything working correctly and submitting it, the game has been rejected for:


The application accesses the following location(s):

  • '/Engine/Config/NoRedist'

  • '/GameName/Intermediate/Shaders/tmp'

  • '/GameName/Intermediate/Shaders/WorkingDirectory'

The majority of developers encountering this issue are opening files in Read/Write mode instead of Read-Only mode, in which case it should be changed to Read-Only.


My questions are: Does the engine and my game need to access those directories in Read/Write mode?

If not, How can I make it only access those directories in Read Only mode?

If so, how can I change the locations to something acceptable for Apple.

The apple guidelines say, that I can only write to ~/Library/Application Support/GameName. The only thing I see saved close to that area are Sav files from my game in ~/Library/Application Support/Epic/GameName/Saved/SavedGames

Thanks in advance for any help.

Product Version: UE 4.9
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asked Jan 09 '16 at 04:33 PM in Packaging & Deployment

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SKH Apps
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The question has been closed Jan 20 '16 at 02:30 PM by Samantha Sutton for the following reason:

Duplicate Question

1 answer: sort voted first
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answered Jan 20 '16 at 02:30 PM

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