I am trying to get my game on the Mac App Store, and after getting everything working correctly and submitting it, the game has been rejected for:
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The application accesses the following location(s):
- ‘/Engine/Config/NoRedist’
- ‘/GameName/Intermediate/Shaders/tmp’
- ‘/GameName/Intermediate/Shaders/WorkingDirectory’
The majority of developers encountering this issue are opening files in Read/Write mode instead of Read-Only mode, in which case it should be changed to Read-Only.
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My questions are:
Does the engine and my game need to access those directories in Read/Write mode?
If not, How can I make it only access those directories in Read Only mode?
If so, how can I change the locations to something acceptable for Apple.
The apple guidelines say, that I can only write to ~/Library/Application Support/GameName. The only thing I see saved close to that area are Sav files from my game in ~/Library/Application Support/Epic/GameName/Saved/SavedGames
Thanks in advance for any help.