Read/Write Access Locations - Mac App Store Rejection

I am trying to get my game on the Mac App Store, and after getting everything working correctly and submitting it, the game has been rejected for:

========

The application accesses the following location(s):

  • ‘/Engine/Config/NoRedist’
  • ‘/GameName/Intermediate/Shaders/tmp’
  • ‘/GameName/Intermediate/Shaders/WorkingDirectory’

The majority of developers encountering this issue are opening files in Read/Write mode instead of Read-Only mode, in which case it should be changed to Read-Only.

=======

My questions are:
Does the engine and my game need to access those directories in Read/Write mode?

If not, How can I make it only access those directories in Read Only mode?

If so, how can I change the locations to something acceptable for Apple.

The apple guidelines say, that I can only write to ~/Library/Application Support/GameName. The only thing I see saved close to that area are Sav files from my game in ~/Library/Application Support/Epic/GameName/Saved/SavedGames

Thanks in advance for any help.

Duplicate question of: Rmdir ../../../Engine/Config/Redist on game startup - Platform & Builds - Epic Developer Community Forums