How can I find the location of a socket through c++?
Is there a way to know the location of a socket on my character through the help of c++.
Suppose I have a socket on my characters hand. And I want to spawn a effect in the position of that socket, is there a way to do so?
You can get the location with GetSocketLocation() https://docs.unrealengine.com/latest/INT/API/RuntimeModules/Engine/Components/USceneComponent/GetSocketLocation/index.html
You can also attach the ParticleSystem at the socket by simply providing the name of the socket in the AttachTo() method. https://docs.unrealengine.com/latest/INT/API/RuntimeModules/Engine/Components/USceneComponent/AttachTo/index.html
answered Apr 27 '14 at 03:43 PM
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