How can I fix my door physics so they work properly?

Can somebody please help? I’m having problems getting a door with physics working. I’ve enabled physics on the static mesh and added a physics constraint. I’ve added the static mesh as a component on the restraint and locked all the axis except the angular swing limit.

Glad to hear you made that, but what’s the problem?

From what i see here instantly, your mesh should not be root component.

Yeah I thought that too, but when I add a component now it automatically becomes the root. I tried building it from scratch again and it did the same thing when I dragged the static mesh into the list.

Oh yeah and the problem is that my door is still static when I walk into it with the player character. I’ve tried adjusting the mass on the door, but it had no effect. Is there something else I must do?

In this case you should use swing motion, not twis. And put your door slightly off the ground.

Ah thanks, it is working as expected now.