[BUG][C++]Horrible Enum bug
I ran into nasty behavior. I have a C++ Enum which is declared like this (shortened version):
I also have C++ method for switching Actor states by providing this Enum members
I've created many blueprints implementing different behavior switches and it all worked till the moment when I added new member to this Enum. At that point every single Blueprint utilising this enum got broken.
So given the fact that this is a bug since 4.6 I believe, what is the recommended way? To use strings in Blueprints and than convert them into enum in C++ static method of my class?
Or am I missing something obvious?
asked Jan 09 '16 at 05:29 PM in C++ Programming
If this is still an issue, check my solution here:
answered Mar 02 '17 at 01:38 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here