For some reason Im having great difficulty in casting a UClass to an Actor Class.
Im basically looking for the C++ equivalent of this blueprint node.
For some reason Im having great difficulty in casting a UClass to an Actor Class.
Im basically looking for the C++ equivalent of this blueprint node.
There is no way to “cast” a UClass to another UClass. UClasses don’t inherit from each other like the classes they describe do.
What you can do is use TSubclassOf. E.g.
UClass* MyClass = /* some class here */
TSubclassOf<AActor> ActorClass = MyClass;
if ( ActorClass != NULL )
do stuff;
or
UClass* MyClass = /* some class here */
if ( MyClass->IsChildOf( AActor::StaticClass() ) )
do stuff;
In general, it’s always a good idea to use TSubclassOf<> variables instead of direct UClass vars.