Upgrade 4.7.6 -> 4.10.1 Material stopped working on a specific mesh
I'm having a strange issue with a material that stopped working only on a specific mesh after a recent upgrade. If I look at the material in the material editor it draws fine. If I put it on another mesh it draws fine. Of course the mesh it was originally on no longer displays (I just get the default grey checker material)
The material is a somewhat complex water shader that uses displacement and shader functions.
Anyone got any ideas what might have caused this or how I could debug it?
Interesting. There could have been an issue when updating from 4.7 to 4.10.
Make a copy of your Project before trying this
You can try and delete your Intermediate, Saved, and Derived data cache directories form the your project. This will force your project to rebuild when you open it next. If it is still occurring after this would your provide a text project with this material and it not working on a high count polygon mesh.
answered Jan 12 '16 at 02:47 PM
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