Hello,
I wanted to try the plugin to create 360 video. The editor ask to restart after activating the plugin, but once activated the editor crash on start (mostly after 80% of the splashscreen).
Error Message is :
Fatal error: [File:D:\BuildFarm\buildmachine_++UE4+Release-4.11\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 2809]
NewObject with empty name can’t be used to create default subobjects (inside of UObject derived class constructor) as it produces inconsistent object names. Use ObjectInitializer.CreateDefaultSuobject<> instead.
And backtrace :
UE4Editor_Core!FDebug::AssertFailed()
[d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\misc\outputdevice.cpp:430]
UE4Editor_CoreUObject!FObjectInitializer::AssertIfInConstructor()
[d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:2810]
UE4Editor_StereoPanorama!NewObject()
UE4Editor_StereoPanorama!USceneCapturer::InitCaptureComponent()
UE4Editor_StereoPanorama!USceneCapturer::USceneCapturer()
UE4Editor_CoreUObject!UClass::CreateDefaultObject()
[d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\coreuobject\private\uobject\class.cpp:2761]
UE4Editor_CoreUObject!UObjectLoadAllCompiledInDefaultProperties()
[d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:724]
UE4Editor_CoreUObject!ProcessNewlyLoadedUObjects()
[d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:818]
UE4Editor_CoreUObject!TBaseStaticDelegateInstance cdecl(void)>::ExecuteIfSafe() [d:\buildfarm\buildmachine++ue4+release-4.11\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:1021]
UE4Editor_Core!TBaseMulticastDelegate::Broadcast()
[d:\buildfarm\buildmachine++ue4+release-4.11\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:921]
UE4Editor_Core!FModuleManager::LoadModuleWithFailureReason()
[d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\modules\modulemanager.cpp:427]
UE4Editor_Projects!FModuleDescriptor::LoadModulesForPhase()
[d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\projects\private\moduledescriptor.cpp:379]
UE4Editor_Projects!FPluginManager::LoadModulesForEnabledPlugins()
[d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\projects\private\pluginmanager.cpp:490]
UE4Editor!FEngineLoop::LoadStartupModules()
[d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\launchengineloop.cpp:2068]
UE4Editor!FEngineLoop::PreInit()
[d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\launchengineloop.cpp:1544]
UE4Editor!GuardedMain()
[d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\launch.cpp:110]
UE4Editor!GuardedMainWrapper()
[d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain()
[d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
UE4Editor!__scrt_common_main_seh()
[f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
Ask me for any other information
Bye