Input has no effect when moving mouse

When I move my mouse in PIE while trying to press a button, nothing happens.
For example: when looking around and jumping, nothing happens. Jumping still works perfectly, but not when looking around. Does anybody know the solution to this problem? I think this is a bug.

How are processing the input? I assume through events in a blueprint? Can you post a screenshot of that?

Your inputs look to be setup properly. Can you trace the blueprint calls with breakpoints? Does the jump blueprint event get triggered when you’re looking around?

Okay I did that and it did not trigger the breakpoint until i stopped looking around

Weird…that does sound like a bug at the input level. Nothing to do with your logic. I’m not aware of any content settings that would cause this behavior. Unfortunately, I don’t know where to direct you in the editor. Would need to dig into the code to know more. Sorry!

Okay, thanks but I think this might have been something else that I did in Blueprints. If you want you can look at all my previous versions of my game on GitHub, it might be there (Not sure what it would be though, didn’t touch the spacebar event).

Oh wait, I just had to restart my computer? anti-climax is at 110%

haha…you know, i was going to suggest that. looks like you’re running Windows 10…may be related to some wonkiness there.