How do i fix bad tessellation LOD at edge of the screen?
Set "Max Displacement" into your material (under "Adaptive tesselation") to some value, bigger then tesselation displacement is. For example you has maximum value in displacement node like 18, just set Max Displacement equal 20 or 50 for example.
Thank you for providing the screenshots. I was able to reproduce this in a test project in 4.10.
I have entered this issue as a bug and it will be viewed by our development team. The ticket number is UE-25169. I do not have an ETA for when this issue will be looked at or resolved.
Thank you very much for reporting this issue to us.
answered Jan 11 '16 at 02:56 PM
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