Hi all,
I’m trying to switch automatically from a texture to another using a lerp node inside the material.
Basically the Blueprint measure the distance between two bones, rescale the value of the vector lenght ( in order to be from 0 to 1 ), then use that value between 0 and 1 to drive the scalar parameter value. I’m also outputting onscreen the distance between the two bones.
As far as I can see if I update manually the “Value” under the Set scalar parameter node I’m able to visually see the texture switching/blending one with another.
but if I put as the input the distance between the two bones ( again, it goes from 0 to 1 ) the texture is not blending/switching at all during runtime…and honestly I don’t know why, since the output values looks ok.
It is not possible to update at runtime or ( probably ) I’m doing something wrong within the graph?