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[Closed] Unreal Match 3 Game demo- ios build failed

i am trying to do a build for ios from windows.

this is the error part from log file:

LogPlayLevel: BuildCommand.Execute: ERROR: BUILD FAILED LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: LogPlayLevel: Program.Main: ERROR: Exception in AutomationUtils.Automation: Unabled to build Project D:/4.10\Engine\Source\Programs\IOS\MobileDeviceInterface\MobileDeviceInterface.csproj. Project file not found. LogPlayLevel: Stacktrace: at AutomationTool.CommandUtils.BuildCSharpProject(CommandEnvironment Env, String ProjectFile, String BuildConfig, String LogName) LogPlayLevel: at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars) LogPlayLevel: at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL) LogPlayLevel: at BuildCookRun.DoBuildCookRun(ProjectParams Params) LogPlayLevel: at BuildCommand.Execute() LogPlayLevel:
at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) LogPlayLevel: at AutomationTool.Automation.Process(String[] CommandLine) LogPlayLevel: at AutomationTool.Program.MainProc(Object Param) LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param) LogPlayLevel:
at AutomationTool.Program.Main() LogPlayLevel: ProcessManager.KillAll: Trying to kill 0 spawned processes. LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=Error_Unknown LogPlayLevel: Completed Launch On Stage: Build Task, Time: 3.515364 LogPlayLevel: Domain_ProcessExit LogPlayLevel: copying UAT log files... LogPlayLevel: RunUAT.bat ERROR: AutomationTool was unable to run successfully. LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_20d8_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_1574_0///####STATCAT_Advanced#### LogPlayLevel: Completed Launch On Stage: Build Task, Time: 0.000047 LogPlayLevel: BUILD FAILED PackagingResults:Error: Error Deployment failed! Unknown Error

LogPlayLevel: BUILD FAILED PackagingResults:Error: Error Deployment failed! Unknown Error LogXAudio2:Warning: Failed to create audio buffer for 'SoundWave /Engine/EditorSounds/Notifications/CompileFailed.CompileFailed'

Product Version: UE 4.10
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asked Jan 10 '16 at 05:32 AM in Packaging & Deployment

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Muzaheed
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The question has been closed Jul 13 '16 at 07:15 PM by Samantha Sutton for the following reason:

Issue is now outdated. If you are still experiencing this issue, please make a new post for assistance. Thanks!


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