load level when connected a session
After client connected to the server (using bp session),
when the server change level (open level), all client will be disconnected.
So How to set all player change to same level?
My game flow is : enter server(join session) -> waiting room level -> match level
you should use ServerTravel, as explained in this page: https://docs.unrealengine.com/en-us/Gameplay/Networking/Travelling
answered Sep 19 '18 at 07:13 AM
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