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Problem with Sprinting System

So I was able to develop a printing system its pretty basic so far but I will be adding in a stamina bar etc but I have run into a problem while testing

The problem is when my character is standing still and presses the sprint button it will display that they are sprinting this is going to lead to drain there stamina value even when they are standing still

So I am stuck trying to figure out how to setup some condition that will only let the player sprint when they are moving

Heres the sprint system

alt text

And heres the movement setup for my character same as default setup I think

alt text

Any help would be great thanks

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asked Jan 10 '16 at 08:04 PM in Blueprint Scripting

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You should be able to query the current state of your forward movement input in the sprint input handling. Can't remember exactly what the function call is...but I think you can right click and start typing in "MoveForward". There should be an option to get that MoveForward input value.

If the MoveForward movement input isn't positive, don't accept the sprint input.

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answered Jan 10 '16 at 08:10 PM

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Ryan Darcey
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avatar image Jamiex304 Jan 10 '16 at 09:43 PM

anyway u could show me what you mean ? im kind of new to unreal

avatar image Jamiex304 Jan 10 '16 at 10:20 PM

Was able to find it thanks for pointing it out (attached screenshot in case anyone needs this in the future ) alt text

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