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Get Velocity bugged?

Most of the times get velocity works correctly but sometimes I get 10 to 100 times as much magnitude from them even though I can clearly see that it has a normal speed. That simple sphere physics object is swinging on a physics constraint component. I already tried get physics linear velocity and get component velocity with the same result. I'm using blueprint. Am I better of calculating velocity myself by getting distance over delta time or is that what Get Velocity is already doing?

Product Version: UE 4.8
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asked Jan 10 '16 at 08:16 PM in Bug Reports

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Davision
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avatar image KRushin Jan 10 '16 at 10:36 PM

Maybe a short video of how its setup / it exhibiting the behavior?

avatar image Sean L ♦♦ STAFF Jan 11 '16 at 04:00 PM

Hello,

  • Could you provide a screenshot of your blueprint?

  • Are you seeing the same issue in a clean project?

  • What results are you seeing when you calculate the velocity yourself?

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I have redone my start setup of the constraints and physics because I also had other problems with other physics related things and now it is working correctly. It is rather tricky when you need to change position but changing location is not instant. Physics need to be turned off before and turned on afterwards. etc. Well, it is easy to get a mess with physics.

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answered Jan 14 '16 at 02:20 PM

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Davision
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