Stop terrain tessellation

Hi guys, in UE4, when I open up my stats window, it shows my terrain having 9,322,562 tris. I am aware that my foliage is contributing to this count, but in wireframe mode, when I took a look, it seemed there was a part on the terrain below the camera that was SUPER high poly. Is there a way to make the terrain consistent and stop LOD system. I checked the LOD panel in my landscape but I can’t find A way to stop this. Any help is appreciated!

Hello RubDawg,

The landscape within UE4 has its own auto LOD feature. This is for performance purposes. There is a request in to allow for the use of Multiple Materials on LODs. This will allow you to manually set LODs through materials and allow for lower tessellation.

The ticket number is UE-24953.

You can also manually set the grid size and manually set the density of polys when first creating your Landscape.

OK, thanks