Player Character problems because of ServerTravel
Hi. I have a lobby in my game where all players gets conneted to. After the Server presses Start the server executes a console command (ServerTravel) wich loads the gamemap. I create the UMG widgets in the Player Controller using OnPostLogin(in the gamemode) to trigger the event. The problem i found is that when using ServerTravel OnPostLogin(in the Gamemode) is NOT Triggered. What am i doing wrong and how can i fix this ? Is there another node that gets called then a player enters the map ?
asked Jan 10 '16 at 08:24 PM in Blueprint Scripting
Just in case your problem still exists, this might provide a solution for you: Post Login Event not firing on active clients after Seamless Travel
I stumbled across it, just a few minutes ago, having a similar issue. ;)
OnPostLogin is only called, when a Player logs in. With non-seamsless the player are disconnected and connected again, when you use ServerTravel. Thus, OnPostLogin is called. But with seamless travel, the players stay connected and OnPostLogin is not triggered...
answered May 04 '16 at 03:04 PM
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