How do I import and use custom fonts?
Hello, UE4 community! I've been using UE4 and so far I really enjoy it, but I can't seem for the love of me to get fonts working... I do the right click -> materials and textures -> fonts in the content browser, and it does not matter what font I import, every time I apply that font to any text renders, it turns it into a bunch of incomprehensible symbols. I've tried messing around with different fonts, sizes, text, even colors to no avail... I'm sure I'm doing something wrong, I just don't know what it is. If you'd be so kind, you could tell me how you'd go ahead and use your font on some text in-game step-by-step, just in case. Thank you for your time.
This is a long story... but the steps outlined below work for me at any rate.
First of all, a font imported the ordinary way will in fact work fine, but not for a TextRenderActor specifically. However, if you use it in a DrawText node in the HUD blueprint, it will perform as expected. Just wanted to point that out.
Anyway - to make a font for TextRenderActors, do this:
It is quite possible that I've inadvertently left some step out, but this should probably get you going in the right direction.
Thank you Xenome!For all of people in this problem,after setting what Xenome said,you should change font on TexturerenderActor's setting to your cuttom font,it defalut will make render wrong.
answered Oct 11 '16 at 05:44 AM
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