Error: Access None when getting control rotation

Hi, I recently updated my characters anim blueprint to rotate the back bone with my character controller and it works in game but when I leave the game I get the below error.

The blueprint area it is referring to is this:

Wondering if anyone could shed any light on this? Want to get rid of this in case it causes any bigger errors in the future!

Thanks

Figured it out. For anyone interested, I just replaced the get controller->get controller rotation with just a get controller rotation dragged from the cast. Don’t quite understand why but there ya go!