Hi guys, having a small problem and not sure what’s causing it.
I’ve created a simple modular mesh with 2 UV channels, one obviously for lightmaps with each face it’s own shell, spaced out and snapped to grid (which was also set based on the 1 / Lightmass res)
I’ve attached 2 screen shots. The first is of the mesh tiled along a few times, and as you will see everything looks fine, no seams, etc.
The second is when I put one of the same pieces in, rotated 90 degrees to make a corner in the wall. Seams suddenly appear it between the pieces beside it.
First screen, everything is okay: http://puu.sh/mrt7O/430be0e2e0.jpg
Second screen, seams due to rotation of one of the pieces. http://puu.sh/mrtbN/766bd23fd6.jpg
As you can see, there’s a slight seam on the left hand side of the mesh that helps make the corner.
So, what causes this? I’ve upped the lightmass res (fixing UVs accordingly), also increased a bunch of the world settings (and, well…decreased, too). Nothing seems to fix this, and I can’t for the life of me figure out why.
Any thoughts/recommendations/help would be greatly appreciated.
Quick edit: Just thought of something that might help - when I rotate that one piece, it doesn’t even have to be touching/intersecting the other piece, and it will still cause a seam. E.g. http://puu.sh/mrtqj/10e975bf96.jpg