Setting global illumination
Hi， I've been adjusting light effect recently and i have three questions:(PS: all the uasserts in my project are loaded dynamically WITH c++ code.)
First, in the process, i found the effect very strange. The bed in following two pictures looks very different even if they have almost the same lighting setting. The bed in pic1 is almost black,very different from the sofa in the same picture. Do anyone have any ideas?
Second, why the models in my scene(pic1 and pic2) have no shadows made by indirect lights as in the pic3 and pic4.
Third,why is there a lighting leak in the corner of walls (shown in pic5).
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