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VIVE & Teleporting Headposition

I have a VR character BP wich i do teleport to vector coordinates (2000,0,0) in my levelblueprint. It seems to work, the characterblueprint appears in the right part of the level including the controllers, but how do read out the headposition in worldspace?? The node "Get Tracked Device Position and Rotation" comes with a localposition (0,0,0). How do i calculate the worldposition? Thanks in advance

Product Version: UE 4.10
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asked Jan 11 '16 at 03:17 PM in Blueprint Scripting

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SOLVED: Needed to add the pawn position to the hmd position

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answered Jan 11 '16 at 03:21 PM

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avatar image Sir_Awesomness Dec 05 '16 at 01:15 PM

Thanks for answering your question. I just want to leave a little detail here for people in future that I had to subtract the "Get Tracked Device Position and Rotation" from my teleport destination, not add it.

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