Oculus DK2 not working in first person template 4.11

Hi guys,

I’m going crazy over this… made a project using first person template in the attempt to benefit from stereo instancing for my Oculus work. But contrary to 4.10, the tracking just won’t work properly out of the box. It’s as if the camera was locked somehow. Tracking just moves a bit and camera is automatically forced back to center position no matter what. A bit like when hmd was locked during matinee sequence, if I remember correct: camera would be forced back to center.
I try to circumvent this like I would on matinee sequence on the level blueprint doing something like this:
Blueprint

But the “SET- follow hmd orientation” doesn’t seem to exist anymore!

I’m totally clueless…

Thanks in advance

You are lucky … for me the Tracking is completely stuck.
Something else the player (or camera view) is like 1 meter -Z offset.
And the Instanced Stereo Rendering has a strange behaviour, particles spawned in planes shapes and some materiales are not rendering

Unreal 4.11 Preview 2 + DK2 Runtime 0.8 + Windows 10 64Bits + GTX 980Ti (Drivers 361.43)