360° FOV Rendering

We’re currently working on a fun little side project inspired by this video.

This effect in particular was achieved by modifying the renderer in Quake’s source code; Can UE4 support this via post-processing or some type of shader? Would it require modification of the source, or can it be done in-editor?

Any feedback or guidance would be much appreciated.

Hey Conflagrated,

I was actually just working on a crash related to a Plugin made by one of our community members to handle Panoramic 360 degree camera functionality. You can find this plugin and how to use it within the post.

360 Stereo Pano - Plugin

Just as a heads up, this plugin is not officially supported so you are going to experience some instability, potential freezes, and crashes. There is word that we are working on our own implementation for this feature, but it is currently not on the roadmap.

Thanks for the post and let me know if you have further questions.

Cheers,

You might want to look at mine solution. It’s vertex shader. It’s vertex shader. CLICK HERE!

I know this topic was made long time ago, but I think it’s good to share.

Here you can find same vertex shader recreated in material editor, there’s zip with Material Function asset do download.

Oh wow. This is really great, actually! Thank you!