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Simple Save and Load With Blueprints?

Hi! Is there a way to make a simple save and load script using blueprints? Like when you press a button, it saves your location and location of every spawned monster in the map and then you can exit the game. And when you open the exe it simply places you there where you left.

Product Version: UE 4.10
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asked Jan 11 '16 at 07:15 PM in Blueprint Scripting

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Of course You can save it.

Check out Devin Sherry's Tutorial link text

You would just need to set up an vector array variable with Your monsters location and at the begining of Your level, load that variable and spawn Your monsters at loaded locations.

As far as I know You can only save variables.

Good luck !

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answered Jan 11 '16 at 07:32 PM

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avatar image iKiWY Jan 11 '16 at 07:49 PM

Thanks! I'll check it out and report to you back if this is what I needed.

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