Smooth transitioning between starting scoring point and ending scoring point

Hello! I would like to do something that looks pretty easy. For example when G is pressed, I want, for example, the interger “Score” to go from 0 to 100. This is simple enough, I just use the “Set” command, and I connect the “score” + 100. I also used some text to display that score. However, I don’t want variable to go IMMEDIATLEY at 100. I want it to have some kind of smooth transition like in the image below (Taken from Bejeweled 3):

Any ideas/suggestions?

You could use Lerp every tick to gradually blend from A (current visible value) to B (desired final value) .

Hello LDinos,

I have provided an example below that should get you pointed in the correct direction. I hope this information helps.

Example:

Here I have used a custom event (UpdateScore) that is to be called when the score changes. When it is called it will lerp between the old score and the current one. In the current setup the score will take 2 seconds to fully update and it will go up by 10% every 0.2 seconds. Once the the score is fully updated the old score will be set to the current score so as to prepare for the next time it is called.

Make it a great day

Thank you so much! Nice to know about the Lerp ability!