Dedicated server crash when client runs Find Sessions (Steam)

My dedicated server is crashing when a client runs Find Sessions.

This is occurring on a packaged project. Server is being ran on its own machine and steam account, as well as the client. Fresh project.

Here’s what I do: I package the game, and I then do a VS build using a development server solution configuration… Then I copy the GameServer.exe over to my packaged game directory \game\binaries\Win64… Then I launch the server.

For the client, I copy the build over to another machine running a separate steam account, and I simply launch the game, and hit “g” to run Find Sessions. —> Server crashes

Here’s the project/logs: Google Drive: Sign-in

Hello vanlacke,

I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in a clean project?
  2. If so, could you provide a detailed set of steps to reproduce this issue on our end?
  3. Could you provide screen shots of any blueprints/code that may be involved with this issue?

Hello vanlacke,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.