There are a few issues that I’m aware of as far as the material goes for this desk, but the first thing I have to figure out is why the texture disappears at a certain range, even the normals start losing quality. It does the same thing for another asset of mine and I couldn’t find the option to disable streaming in the texture properties.
I move a few inches away…
As I was typing in this question I was redirected to a similar issue. I tried the method they suggested, which was to increase the streaming Distance Multiplier in the meshes properties. That doesn’t seem to work. I also noticed that when I have the Mesh Editor open, the actual mesh in game goes to full resolution.
But at the same distance, when I close the editor: