Texture Popping Issues

There are a few issues that I’m aware of as far as the material goes for this desk, but the first thing I have to figure out is why the texture disappears at a certain range, even the normals start losing quality. It does the same thing for another asset of mine and I couldn’t find the option to disable streaming in the texture properties.

http://puu.sh/8pIRQ

I move a few inches away…

http://puu.sh/8pJrh

As I was typing in this question I was redirected to a similar issue. I tried the method they suggested, which was to increase the streaming Distance Multiplier in the meshes properties. That doesn’t seem to work. I also noticed that when I have the Mesh Editor open, the actual mesh in game goes to full resolution.

http://puu.sh/8pOUQ.jpg

But at the same distance, when I close the editor:

http://puu.sh/8pOX4.jpg

Hi Scizz,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message or create a new post in the AnswerHub and we will assist you further.

Thank you!

hi ,
i am still experiencing the issue descripted above :frowning: (i work with 4.8)