i am doing a enemy ai where if he hears a sound, he will go to the location of that sound. I set up print strings, so i can see where the error is, the character is producing the sound, but the enemy is not hearing it. Here are some pictures of my code:
(if you need any more pictures, ask and i will be happy to show you them)
player making sound
enemy hearing sound 1
enemy hearing sound 2
hearing part of behavior tree
Resting the heard sound (task for behavior tree)