Error in hearing ai

i am doing a enemy ai where if he hears a sound, he will go to the location of that sound. I set up print strings, so i can see where the error is, the character is producing the sound, but the enemy is not hearing it. Here are some pictures of my code:

(if you need any more pictures, ask and i will be happy to show you them)

player making sound

enemy hearing sound 1

enemy hearing sound 2

hearing part of behavior tree

Resting the heard sound (task for behavior tree)

Also, here is the blackboard

Have you tried increasing the range and loudness of the sound? 9999999 or something?

i just tried it, it still wont work. :frowning:

i found out why!!

it is because i did not add a pawn noise emitter to the enemy! Thank you for your help though