LogLinker:Warning: Can't find file '/Game/[level name from another project]'
I've created Project A, which uses a custom plugin, wherein I've added a level I'll call 'MyGameLevelName'. There have been no issues with building or using this original project or level.
Now, when I create Project B, an entirely new and unrelated project, which does not feature the custom from the previous project, it seems that vestigial links to this unrelated level still appear in the Output Log after startup.
Why does this occur? Should I be concerned about these warnings- is it possible that they could add to compilation time or cause errors at other times, e.g. when deploying to iOS or Android?
Below is a snippet of the Output Log, retrieved just after the creation of the project.
asked Jan 12 '16 at 01:13 AM in Bug Reports
Chris at Opaque
Hi, I encountered the issue and post here to help others with the same. Removing and Reinstalling engine did not help. It is in AppData
I fixed the issue by renaming folder C:\Users\UserName\AppData\Local\UnrealEngine\4.12 into 4.12_OLD and let the engine restore a new one.
Something in \Saved\Logs was logged in all 4.12 projects.
answered Aug 01 '16 at 07:27 AM
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