How to trigger a matinee via a class blueprint?

I am wondering how to make a door so when I press E next to it opens for both ways. So I am using class blueprints as a trial instead of using a level blueprint. I have gotten the inputs but I am wondering how to play a matinee without having a component in the class. I understand that I could do it through level blueprints so when I press E it plays but I want it to be a blueprint so I could place many in a level without having to add anything to the level blueprint.

Actually I just looked at the post below and found out there IS a way to do this by referencing a matinee as a variable.

and more info here: Is it possible add a matinee to a saved blueprint? - Blueprint - Epic Developer Community Forums

get a reference to the matinee via “get all actors from class” that’s all.
in the screenshot Im getting the name too, you can use a loop node to filter by name if you have more than one matinee actor
Im doing this in player pawn blueprint so I can play a matinee effect every time the player press a button

Hello there,

how exactly can I do the “filter by name”. I’ve been trying to find out but with no luck :frowning: