How to blueprint resident evil hd remaster style controls?
Hello I have asked this question elsewhere and no one will respond. I don't know what to do. I have fixed cameras in my level much like resident evil and when I enter the trigger the camera changes (Which I want to happen) and so does the players direction orientation This is annoying because for the controls to make sense they need to be based on the position the camera is facing, THE PROBLEM IS if I am leaving a camera trigger for a camera that is behind my characters back the controls are fine. If the camera is to the side of the character or in front the character changes direction. I can't have the players movement on a linear Axes because the when I hit a camera that is in front of the play the controls feel backward unnatural. I am begging for the love of god can someone please help me!! :'(
P.s. If someone needs a video example of what I'm trying to accomplish I'll find one and post it.
asked Jan 12 '16 at 06:17 AM in Blueprint Scripting
You'll want to use Set Control Rotation (Play around with it with your static cameras or connect to the camera's rotation):
When you change camera angle, Get the Player Controller and set it's Control Rotation accordingly.
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