How to stop cursor from following camera in VR?
When you move your head with a VR headset, the cursor "follows" your head which results it wonky cursor click detection on 3D UMG's.
I actually understand the cursor isn't "following" - the opposite happens, where the cursor is staying in place on your HMD's position. I'm having a hard time making it stay in place in 'world space'. Is it possible to "leave" your cursor outside of your monitor's render screen? I'm not too good with that concept.
Basically I have a spherical screen surrounding myself, with 3D UMGs floating about. I can summon the cursor and click on buttons; in VR, I make the mouse visible by drawing a small sphere exactly 100 units from the cursor's position (cursor world position + world direction*100). Without VR, it presses UMG's exactly where it should. With VR...sometimes its offset to the left/right, sometimes its accurate (why does this happen?). But mostly importantly, it "follows" where your head turns, making dragging 3D UMGs in world space a bit funky. Sometimes I want to hold on to a 3D UMG in place while I look elsewhere, without dragging it with me. Is there any way to do so?
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